The World of Warcraft Trading Card Game (known among fans as WoW TCG) is a collectible card game based on Blizzard Entertainment’s ridiculously popular MMORPG, World of Warcraft. The card game was announced by Upper Deck Entertainment on August 18, 2005, and first released on October 25, 2006. The game is still in print, a testament to the popularity of the World of Warcraft series and to the quality of the card game.
During the World of Warcraft card game, players can compete head-to-head or cooperatively against bosses, on raids similar to the type found in the popular online game. Raiding cooperatively with another player against WoW bosses like Onyxia and Ragnaros sets this card game apart from most others, in which cooperative play is not a possibility. In 2010, Cryptozoic Entertainment acquired the game’s license from Upper Deck and started releasing their own expansions and card sets, keeping the game alive. As of this writing, at least one more expansion is planned, the Timewalkers: War of the Ancients expansion, set to be released in October of 2012.
How the Game is Played
Each player in the game uses a specific hero card and a backup deck made up of allies and other cards. There are cards for special weapons, abilities, different types of armor and items, and special quest cards as well. Some booster packs also contain legendary Some cards are specially-marked “rare” or “loot” cards, which connects the card game to the WoW online game, giving the card’s bearer a special virtual prize for their online character.
In the head-to-head version of the game, each player starts with one hero, and then plays support cards to make that hero stronger or add characters to that hero’s party. The goal is to damage your opponent to the point that his health hits zero, at which point you win the game.
In the raid, or cooperative version of the WoW card game, special WoW Raid Decks can be used to perform attacks on bosses, where players compete together against a common enemy. This makes this particular CCG more like a tabletop role-playing game, because Raids require a Raid Master to control the game as well as between 3 and 5 players cooperating to defeat their foe.
To date, 19 expansions and deck sets have been released, with another scheduled for release in a few months. That just goes to show you how intense WoW fan’s love of the game is. The card game has been popular, though not as massively popular as the online version, which to date has over 10 million subscription accounts. Still, 20 expansions and supplemental packs shows how much of a following this card game has.
Tournaments & Championships
Multiple tourney events exist for the WoW card game; more proof of the huge cult following the game has gained. Between special Darkmoon Faire events, which are like mini-WoW conventions based around played the card game, and national and international WoW card game tournament events, there is lots of competitive action to be found for this deck-building fantasy game.
To date, five world champions have been named, none of which have repeated. The game’s action is based on variety and deck-building, which is probably why there are no dominant players, as you see with other popular card competition games, such as Magic: The Gathering. Because new decks and new cards are constantly being released, players have to stay on top of their game, constantly adjusting their strategy and deck style to make room for new playing styles. If you are a WoW player or fan, or just a card game player that likes strategy-based, competitive and collectible card games, check out Cryptozoic Entertainment’s World of Warcraft card game.
I dabbled in WOW for about 6 months before my wife made me quit playing (or she was going to destroy my computer while I was at work!) Do you think someone that enjoyed the online version would enjoy the card game?